- #CREATING A GAME WITH UNITY 5 WINDOWS 10#
- #CREATING A GAME WITH UNITY 5 PC#
- #CREATING A GAME WITH UNITY 5 TV#
Similar to Texture2DArray, this is a graphics feature that lets the GPU access a bunch of same size/format cubemaps as a unit, index into them when sampling, and other related tasks.
Graphics: Added support for cubemap arrays (CubemapArray C# class). BC4 and BC5 formats can be used manually for single and two-channel texture compression on PC/console platforms. If a Texture is set as BC7, it is automatically uncompressed to RGBA8. If a Texture is set as BC6H, it is automatically uncompressed to FP16. Note: DX9 and Mac GL do not support BC6/BC7 formats. BC7 is chosen automatically by the Texture Importer for textures set up as "High Quality Compressed" on supported platforms (see Texture Importer documentation). HDR Textures and Reflection Probes now default to FP16 for uncompressed, and BC6H for compressed textures on PC/console platforms. BC7 for high quality compressed RGB(A) textures. BC6H for high quality compressed RGB HDR textures. #CREATING A GAME WITH UNITY 5 PC#
These formats are supported on PC (DX11+, GL4, Metal) and consoles (PS4, XboxOne).
Graphics: Added support for BC4,BC5,BC6,BC7 compressed texture formats, and RGBAHalf format. Editor: Option to run Cache Server locally for quick platform switching. In the gizmo / annotation window you can select if you would like this behavour, the old behaviour, or both. This outline color can be configured in the preferences of Unity. Instead of showing a wireframe a selection outline is now shown. Editor: New selection highlighting in scene view.Shows call stacks of native memory allocations. Editor: Native memory allocation profiling in CPU Profiler Timeline.Shows all profiler samples without filtering. Editor: High Detail view in the CPU Profiler Timeline.
#CREATING A GAME WITH UNITY 5 WINDOWS 10#
This HRTF solution can be used for any Windows 10 application and works best with VR/AR and head tracked headphones. Audio: Added support for Microsoft Research Head Related Transfer Function (Spatial Sound) targeting Windows 10 and UWP.This allows far simpler moving, scaling, and even ripple editing (“r” hotkey) of keyframes in both Dopesheet and Curves.
#CREATING A GAME WITH UNITY 5 TV#
Samsung TV 20 support will be dropped in the near future. OSX 10.9 and above is therefore recommended. OSX 10.8 support is deprecated and will be dropped in the near future. Release notes 5.5.0f3 Release Notes (Full) System Requirements Changes